When I looked at my hunter sketch again, I realized I like that guy.

I played around with him more just to see what would happen, giving him some eyes and shaving his pushbroom, but neither of them worked. They both made him a lot more evil, like this sketch up above. If this guy jumped out of my sketchbook, ran out into the street, and got plowed over by a bus, I would probably kick him afterwards.

The second sketch is a more head-on look at the original hunter. I like the way the lady raccoon (raquette) peeks over from behind the cap. The subtlety works a lot better than the full-blown raccoon waving her rescuer down. Plus it’s a little more believable on the hunter’s part. But with the point of view from up in the branches, this doesn’t really work out well, and I run into a big ole problem. If I draw the cap with arms and legs, it’s just a raccoon curled up on a guy’s head, and it almost looks like she’s attacking him (picture A). But if I don’t show her limbs, it just looks like a head and an arm stuck onto a coonskin cap (picture ?).

I figured I would mess around a little bit with how the cap is positioned on his head, and how much of her face you would actually see. But in the end I realized, why look for pigs when you’ve got bacon on your plate? I really like the way she looks in the last hunter sketch, so what if I just use that point of view for the final piece?

So as you can see in this crude composition sketch that I made a four year old draw for me, the finish is now going to be a close-up of the hunter. But in the background you can see the raccoon reaching down to save his woman. Honest to gravy I think this one works a lot better than the other, especially since the point of humor is way more subtle than in the first draft. Subtlety is gold in these parts.